The cannon will likely be adjusted in the future with the rest of the vehicles after I establish a good baseline of ranges through a bit of research.Ĭurrently the cannon shares characteristics with the aning a ~80 block range (at the same height). I want to keep a differentiation between vehicles-trebuchet / siege vehicles should probably be at the max of this 140 block limit, while others will have to be lower by some degree. ~140 blocks is going to be the max range from in-game limitations(entities do not update past this range) One thing to keep in mind regarding ranges: So far I've just done the catapult, but the rest should be updated soon. I'm actually in the middle of re-writing all of the missile code to enable smoother motion, and more controllable flight characteristics.ġ-catapult missiles will no longer 'jump/skip' a little bit as they flyĢ-it will be MUCH easier for me to adjust ranges on vehicles (yes, a range overhaul is coming soon)ģ-missiles now have their own models, and textures-no more 2D fire charge flying through the air. This will be included in tomorrows update (along with a couplebasic structures, and one preliminary hand weapon).Īs much as I love this mod, I wish that the artillery, particularly the cannon, could shoot farther. I may also compress many of the siege engine construction items into meta-data/item damage to save on IDs in the future, but it is not currently on the to-do list. Currently only using 5003-5075 or so, but I want to leave room for the future. IDs used start at 5003 and will go to ~5300. At the point where there is a conflict-it is up to _ YOU_ to solve it now. I have no idea what will happen if you mis-configure it, but it should come configured fine for most needs. This update will not change any item IDs, and the defaults are set to what I had previously, so it should not corrupt any worlds/etc. The list is extremely out of order(config file auto-alphabetizes it), but all item IDs should be configurable from that location. It will be located in the same place as the keybind config file, but named IDs. Due to (apparently) popular demand, I have hacked in an ugly item/block ID config.
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